3D model and animations of a griffin.
Animation names were listed in the documentation.
-Not only the flight feathers, but all feathers were modeled one by one.
-Accurate reproduction of the pose when the eagle closes its wings.
-A realistic flapping animation created by combining rotations along multiple axes, rather than simply moving it up and down.
-Anatomically correct bone name.
-4K Textures(Base color, Normal map, Roughness)
-Feather material used detailed textures for overlapping UV and add randomness by non Overlapping UV.
3. Why did I create this product
This product was created to create character for the game engine.
That's why a lot of short elemental animations are included.
Griffin for Unreal engine
How to use in game engine
|Dev Fund Contributor|
|Published||over 1 year ago|
|Render Engine Used||Cycles|
|Misc Data||UV's Unwrapped, Rigged, Animated, Normal Mapped, Textured|
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