Gravity Collider Physics Plugin

by AZmaybe9 in Scripts and Addons


Item Rating

This item has an average rating of 5 from 4 ratings by the community.

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  • Thomas T
    20 days ago

    Took me a bit of fiddling around to figure everything out, sometimes my brain is smooth. Anyway, this is incredibly powerful once I had that eureka moment though. Clothes and hair are no longer scary now, so thanks for that!

  • tleedz
    4 months ago

    This add-on ROCKS! I was able to quickly add cape physics to my animation in matter of minutes. Keep up the great work!

    • AZmaybe9

      4 months ago

      Let's GOOOO! I'm glad you were able to save a ton of time with it!
  • Chris
    5 months ago

    This is a bargain-deal-sale! I'd agree, an ability to preserve the hairstyle would be awesome.

    • AZmaybe9

      5 months ago

      Hey, thank you for the rating! Ah, I get it! Like an automatic sense of context for the plugin to know what the hair shape is along with its qualities instead of a heavy chain. That would be bloody cool, but I think it would need like a bunch of google-y ai to figure out the context of what it's looking at and adjust numbers automagically to be a true 2 clicks and done. But since we have no idea how to do that, some artistic manual adjustment of weight painting boxes is required. Thankfully, that takes a couple minutes at most and you have full control!
  • Pete Burges
    5 months ago

    This is a bargain. With one click it sets up rigid bodies and cloth simulation on your bone rig, great for cloaks, hair or rope. Would be nice if you had an option to try and preserve the shape a bit- your hairstyle can get a bit lost once you apply. But the ability to fade in and out of the simulated movement is great, and it's quite stable and reliable.

    • AZmaybe9

      5 months ago

      Hey, thank you for the awesome rating! In the tutorial video, there's a section that shows that you can preserve hairstyles by using careful weight painting directly on the cloth mesh boxes! (Also important is to use the pin vertex group) It's a bit sensitive but the direction of the weight paint tells the box how hard it stays up in that position! And you can keep it on play and test how the box weight is affected in real-time!
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Sales 700+
Customer Ratings 4
Average Rating
Published 5 months ago
Blender Version 2.8, 2.81, 2.82, 2.83, 2.9, 2.91, 2.92, 2.93, 3.0, 3.1, 3.2, 3.3
License Creative Commons
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