Grand Hall

Brykmann in Models


Detailed 3D model of a classical hall/ballroom. Suitable for high resolution close-ups. Real world scale. Cameras are placed at eye level (~1.65m / ~5'5'')

The model is fully textured with Hdri system. Hdri and cameras are included in the file.

All objects have names and are organized with layers according to type of object. The model is composed of different objects: walls, gate, door, window, etc. The model uses PBR texturing except two Procedural materials for the chandelier and glass.

Textures include diffuse, normals, roughness, gloss, displacement and bump maps, in PNG format and JPEG format.

Scene is prepared for Cycles.

WARNING: This 3D was modelled using a PC with an RTX 3060, 12th Gen Intel i7-12700KF with 64gb ram. A high-performance system is recommended.


$179

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Details
Published 6 months ago
Software Version 4.2
Misc Data Uvs-Unwrapped, Normal-Mapped, Textured
License Royalty Free