This geonodes setup turns curves into any number of meshes with total control over UV coordinates for a wide range of effects.
All the settings are clearly organized in the modifier tab, so no Geonodes skills needed.
Great for roads, train tracks, pipes, arrows, lasers, wood beams. House multiple curves within a single object for efficiency. Randomization settings create variety between each spline. Best of all, UV maps can remain the same scale regardless of individual spline lengths. Trust me that is super useful!