Generate stacks with custom meshes in blender. These Geometry node group create a random array from a top, middle and bottom collection and randomly generates a stack. The rotation of the elements can be adjusted also. This way you can easily create variation in totems, pilars, book stacks, buildings or anything you can think of. In this file you will find a nodegroup that uses one collection and a nodegroup that uses three collections for custom top and bottom elements.
April 30, 2022
|Published||5 months ago|
|Blender Version||3.1, 3.2, 3.3|
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