Geometry Nodes Procedural Zippers

by Studio Roel Deden in Modifier Setups

With this zipper tool, It becomes easy to draw zippers on your models.
At this moment, there are 4 zipper heads and 5 zipper teeth variations that can be combined to your liking.
The elements are pulled from collections, where you can put your own custom zipper elements to generate custom zippers procedurally.

Step 1:
Append the geometry with the geometry nodes attached, Pull it from your asset library or on windows, copy and paste the geometry to your project.

Step 2:
Select the curve with the "GeometryNodes modifier" on it and in the parameters select the "object" that you want to put the stitch on.
Enter "edit mode" and select the "pen tool" with "surface" selected to draw on surfaces and start drawing you zippers onto your model.

Step 3:
In the parameters tab you have to name the UV outputs for the materials of the textile to work.
You can now edit the zippers to fit your style or copy the curve and combine different zippers.

Step 4:
You can also simulate the zippers by realizing the geometry, converting the curve to a mesh and use a surface deform to attatch the zipper to a surface and simulate it correctly. There is an example blend file available with this product.

Version 1.2
August 12, 2022
Minor scaling issues fixed
Zipper starting points details added
Realise geometry parameter added
Simulation example blend file added

Version 1.1
August 2, 2022
Minor orientation issues resolved
Zipper endpoints added
Zipper heads details added

Version 1.0

Juli 20, 2022

Sales 10+
Customer Ratings 1
Average Rating
Published 28 days ago
Software Version 3.2
License Royalty Free
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