Geometry Nodes Procedural City

by UH Studio in Models


New geometry nodes setup made to work with Blender 3.2 onwards. 

Now that Blender 3.2 doesn't include the initial beta-like geometry nodes, it was time to redo this so it works properly in Blender 3.2. The new setup is replicating precisely the old setup, and also includes an attractor setup that can bet toggled on and off. The attractor lifts the heights of the buildings closest to it.

This is a simple city grid setup that shows how to work with generative cities. Useful as backdrops for scenes and for learning how to work with geometry nodes. 


The most important settings can be adjusted directly from the modifier tab.

Example of attractor height adjustment: 

Geometry Nodes Blender file containing the example from this video (this is for the old version, there will be an updated video soon):


Release Log:

7-July-2022 Update:

  • New Blender 3.2 native file and geometry nodes setup
  • Includes an attractor to adjust heights of buildings
  • Grid is now included within the geometry nodes modifier.

Initial release:

  • Use the initial geometry nodes system that has been replaced
  • Works with blender 2.93 beta up to Blender 3.1
Sales 90+
Dev Fund Contributor
Published almost 3 years ago
Blender Version 3.2, 2.93
Render Engine Used Cycles, Eevee
License Royalty Free
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