With Game Dev Tools you can improve your workflow between Blender and Substance Painter.
Video demostrations: https://www.youtube.com/playlist?list=PLdkbuM4iFi4dV8AS6t54HKfvFg_DM00rp
Gun created with this addon: http://zebus.artstation.com/projects/q5lyz
Control global width for slipted edges or individual Weights.
Export (low, high) in fbx format.
Export (low, high) in obj format.
Apply mirror modifier if object have it.
Auto vertex color id.
Others features for modeling are in poly utils.
Poly utils serves for everyday tasks that I usually need but in a more accessible and comfortable
With this tool it is able to save time using the same workflow as in 3d max but in a much simpler and simplified way, all from a single place!!.
You can make groups of softening and hard edges including ridges in an intuitive and simple way. Once your object is modeled, you can easily export both low and high to later work the textures in substance painter. This addon is intended for hard modeling and the creation of video games. In 3d max you have to select and apply a number for each group of smoothing, here it is not necessary to give so many laps.
With the functionality Exploiting, your bakes in substance painter, will no longer create conflict, because of the proximity of objects that are not stained with each other.
game dev tools