If you want to learn to make stuff move in Blender, this is the course for you
Animation is really hard. So let's start at the start.
Welcome to CG Cookie's Fundamentals of Animation in Blender!
In this course, we will teach you everything you need to know to start animating in Blender without being bogged down with having to learn character animation first.
(Don't get me wrong, character animation is great! But this course is your first step into animating in Blender 2.8x)
This Blender animation course is made for beginners
If you've never animated before, you can get started here, because we will take it from the very basics.
Afterward, you can create your own projects with confidence and ease, or even continue your learning journey by taking the animation bootcamp.
After working through this course, you'll be able to create your own animations - and have fun while doing it.
Because animation can get very difficult, very quickly...and Blender users can get demotivated by how much there is to learn.
In this animation course, we'll take it slow
Here's what we'll cover in this beginner-friendly course:
- keyframes and channels
- your animation timeline
- graph editor and dopesheet
Mostly, you will learn how to animate objects and armatures (and the difference between the two).
Plus, you'll learn how to overcome some common problems
Beginner animators often run into common issues, such as...
- S.O.S. - why is my render black?
- How do I fix transparency issues?
We'll learn how to avoid and resolve these.
Practice Makes an Animator Perfect
Above all, animation is about practice - and practice you shall get!
As part of this course, you will take on 6 small challenges, building your animation skills step by step.
First, we will simply animate your default cube, making it float around in space.
The main idea of this exercise is to practice all the ways of setting keys, using keying sets and learn to overcome a few of the mistakes that you are bound to make when you first start animating.
Our practice will get more challenging as we progress.
Next, you will work on a looping ball animation.
There are many ways to achieve this animation, however, the aim here is to practice using the graph editor.
I will ask you to use just 5 keyframes and render the viewport with the motion paths.
Finally, you will be able to animate a nice bouncing ball sequence.
This is a classic short animation that every animator has to master and will give you TONS of skills for your future projects.
You will grow as an animator - and Blender artist
Animation is the crown discipline of digital arts.
The essential thing is that you learn it correctly from the start, without bad habits.
So let's get started!