◆ Displacement map 16k (all you need for 16k details)
◆ Normal Map 8k
◆ Vegetation Mask 8k
◆ Flow Mask 8k
True 16K Details
Efficient topology
Realtime
The Shader is using 8k Base Color and Normal maps and a 16k Displacement texture in displacement for pushing out the fine details on the low poly mesh, i think this is the most efficient way to get 16k results without losing any performance (for context: the 16k normal map file was above 3gb)