Fps Arms Pack 02
big update 01
- Now available on the UE version of the engine 4.27 - 5.0-5.5;
- Added two Epic Skeletons versions UE4 and UE5!
- The T-pose for UE5 Rig has been improved and the retargeted animation has become more accurate!
- Minor errors in 3d model skinning have been fixed;
- Added textures of dirty hands;
- The Control Rig has been completely rebuilt - it is now available in engine versions 4.27 - 5.0-5.5;
- Improved the skinning of the rotation of the hand (forearm) - lowerarm_twist_01,lowerarm_twist_02. Now the rotation of the hand (forearm) has become much better! (Watch the video at the link https://www.youtube.com/watch?v=23pnT7zq0mU )
- Compatibility of the 3d hand model with the Cascadeur animation program (Watch the video at the link https://www.youtube.com/watch?v=I_dqtTyTTMk )
3d model of realistic hands for game engines or other animation projects. The topology was created for high-quality animation of the hands.
Textures with a resolution of 4k(4096x4096);
Triangulation model (divided into triangles) for correct export to game engines;
Unreal Engine 4.27 - 5.5 project;
PBR Textures include: Base_Color,Displacement,Ambient_occlusion, Normal_OpenGL,Roughness and others;
Blender file with two ready-made rigs and customized materials (watch the video);
.fbx,
Low Poly All - Verts 20,632; Tris 40,888;
Unreal Engine Technical Details
- added a leather glove v2;
- Added textures of dirty hands;
Realistic 3d hands model for games from the first person or other. Control Rig. Easy retargeting! Easily create your own animation or edit the finished one with Control Rig!
- Full compatibility with Epic Skeleton UE5 version.
- Full compatibility with Epic Skeleton UE4 version.
The character was configured using Control Rig
I recommend that you restart the animation using the Control Rig (see the video on the links) if you are not satisfied with the re-targeted animation and want to improve it and use additional bones.
Note! To use Control Rig, activate the Control Rig plugin!
- correction of fingers (a common problem when retargeting animation);
- correction of deformity in the areas of wrist rotation (a common problem);
Tutorial on how to fix the problem with turning the arm (wrist) using Control Rig https://www.youtube.com/watch?v=5z-hyV0OQL0
Watch the video lesson at the link. There I showed how I fixed a bunch of errors with the help of Control rig.
Technical Details
Control Rig;
Masks have been added to the material for dynamic color changes. (watch the demo video);
10 color styles of Gloves v1;
15 color styles of Gloves v2;
10 color styles of Clothes;
Two shades of skin texture;
Included textures in sizes 4096;
Low Poly All - Verts 20,632; Tris 40,888;
PBR Materials;
Rigged: (Yes)
Rigged to Epic skeleton: (Yes) UE4 Rig and UE5 Rig
If rigged to the Epic skeleton, IK bones are included: (Yes)
Animated: (No) demo
Number of characters: 1
Vertex counts of characters: 20,632
Number of Materials and Material Instances: 8 and 53
Number of Textures: 70
Texture Resolutions: 4096x4096
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Documentation: Link (or a description of where users can find) the documentation