Fps Arms Pack 02

by Davlet in Models




big update 01

  • Now available on the UE version of the engine 4.27 - 5.0-5.4;
  • Added two Epic Skeletons versions UE4 and UE5!
  • The T-pose for UE5 Rig has been improved and the retargeted animation has become more accurate!
  • Minor errors in 3d model skinning have been fixed;
  • Added textures of dirty hands;
  • The Control Rig has been completely rebuilt - it is now available in engine versions 4.27 - 5.0-5.4;
  • Improved the skinning of the rotation of the hand (forearm) - lowerarm_twist_01,lowerarm_twist_02. Now the rotation of the hand (forearm) has become much better! (Watch the video at the link https://www.youtube.com/watch?v=23pnT7zq0mU )
  • Compatibility of the 3d hand model with the Cascadeur animation program (Watch the video at the link https://www.youtube.com/watch?v=I_dqtTyTTMk )

3d model of realistic hands for game engines or other animation projects. The topology was created for high-quality animation of the hands.

  • Textures with a resolution of 4k(4096x4096);

  • Triangulation model (divided into triangles) for correct export to game engines;

  • Unreal Engine 4.27 - 5.4 project;

  • PBR Textures include: Base_Color,Displacement,Ambient_occlusion, Normal_OpenGL,Roughness and others;

  • Blender file with two ready-made rigs and customized materials (watch the video);

  • .fbx,

Low Poly All - Verts 20,632; Tris 40,888;

Unreal Engine Technical Details

  • added a leather glove v2;
  • Added textures of dirty hands;

Realistic 3d hands model for games from the first person or other. Control Rig. Easy retargeting! Easily create your own animation or edit the finished one with Control Rig!

  • Full compatibility with Epic Skeleton UE5 version.
  • Full compatibility with Epic Skeleton UE4 version.

The character was configured using Control Rig

I recommend that you restart the animation using the Control Rig (see the video on the links) if you are not satisfied with the re-targeted animation and want to improve it and use additional bones.

Note! To use Control Rig, activate the Control Rig plugin!

  • correction of fingers (a common problem when retargeting animation);
  • correction of deformity in the areas of wrist rotation (a common problem);

Tutorial on how to fix the problem with turning the arm (wrist) using Control Rig https://www.youtube.com/watch?v=5z-hyV0OQL0



Watch the video lesson at the link. There I showed how I fixed a bunch of errors with the help of Control rig.

Technical Details

  • Control Rig;

  • Masks have been added to the material for dynamic color changes. (watch the demo video);

  • 10 color styles of Gloves v1;

  • 15 color styles of Gloves v2;

  • 10 color styles of Clothes;

  • Two shades of skin texture;

  • Included textures in sizes 4096;

  • Low Poly All - Verts 20,632; Tris 40,888;

  • PBR Materials;

  • Rigged: (Yes)

  • Rigged to Epic skeleton: (Yes) UE4 Rig and UE5 Rig

  • If rigged to the Epic skeleton, IK bones are included: (Yes)

  • Animated: (No) demo

  • Number of characters: 1

  • Vertex counts of characters: 20,632

  • Number of Materials and Material Instances: 8 and 53

  • Number of Textures: 70

  • Texture Resolutions: 4096x4096

  • Documentation: Link (or a description of where users can find) the documentation





Published 14 days ago
Blender Version 4.2, 4.1, 4.0, 3.6, 3.5
Misc Data Uvs-Unwrapped, Manifold-Mesh, Rigged, Low-High-Resolution, Normal-Mapped, Textured
License Royalty Free
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