Fps Arms 05A
big update 01
- Now available on the UE version of the engine 4.27 - 5.0-5.5;
- Added two Epic Skeletons versions UE4 and UE5!
- The T-pose for UE5 Rig has been improved and the retargeted animation has become more accurate!
- Minor errors in 3d model skinning have been fixed;
- The Control Rig has been completely rebuilt - it is now available in engine versions 4.27 - 5.0-5.5;
- The folder with the name - FirstPerson and the blueprints has been deleted;
- Added textures of dirty hands;
Update 2.2
-
Improved the skinning of the rotation of the hand (forearm) - lowerarm_twist_01,lowerarm_twist_02. Now the rotation of the hand (forearm) has become much better! (Watch the video at the link https://www.youtube.com/watch?v=23pnT7zq0mU )
Compatibility of the 3d hand model with the Cascadeur animation program (Watch the video at the link https://www.youtube.com/watch?v=I_dqtTyTTMk )
3d model of realistic hands for game engines or other animation projects. The topology was created for high-quality animation of the hands.
- Textures with a resolution of 4k(4096x4096);
- Triangulation model (divided into triangles) for correct export to game engines;
- Unreal Engine 4.27 - 5.5 project;
- PBR Textures include: Base_Color,Displacement,Ambient_occlusion, Normal_OpenGL,Roughness and others;
- Blender file with two ready-made rigs and customized materials (watch the video);
- .fbx,
- Low Poly All - Verts 20,632; Tris 40,888;
Unreal Engine 5 Technical Details
Full compatibility with Epic Skeleton UE5 version. Full compatibility with Epic Skeleton UE4 version.
I recommend that you restart the animation using the Control Rig (see the video on the links) if you are not satisfied with the re-targeted animation and want to improve it and use additional bones.
Note! To use Control Rig, activate the Control Rig plugin!
-correction of fingers (a common problem when retargeting animation);
- correction of deformity in the areas of wrist rotation (a common problem);
Tutorial on how to fix the problem with turning the arm (wrist) using Control Rig
Technical Details
Control Rig;
Masks have been added to the material for dynamic color changes. (watch the demo video);
10 color styles of Gloves;
10 color styles of Clothes;
Two shades of skin texture;
Included textures in sizes 4096;
Low Poly All - Verts 20,632; Tris 40,888;
PBR Materials;
- Rigged: (Yes)
- Rigged to Epic skeleton: (Yes)
- If rigged to the Epic skeleton, IK bones are included: (Yes)
- Animated: (No) demo
- Number of characters: 1
- Vertex counts of characters: 20,632
- Number of Materials and Material Instances: 5 and 34
- Number of Textures: 46
- Texture Resolutions: 4096x4096
Supported Development Platforms:
- Windows: (Yes)
- Mac: (Yes)
- Documentation: Link (or a description of where users can find) the documentation
- Important/Additional Notes: additional bones: u_triceps_r, u_triceps_r; u_biceps_r, u_biceps_l; u_elbow_r,u_elbow_l; u_hand_correct_r,u_hand_correct_r; u_weapon_r, u_weapon_l;
Dev Fund Contributor | |
Published | 8 months ago |
Blender Version | 4.3, 4.2, 4.1, 4.0, 3.6, 3.5, 3.4, 3.3, 3.2, 3.1, 3.0, 2.93, 2.92 |
Render Engine Used | Eevee |
Misc Data | Uvs-Unwrapped, Manifold-Mesh, Rigged, Low-High-Resolution, Normal-Mapped, Textured |
License | Royalty Free |
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