Ford Mustang Mach-E 2021 First Edition

by Rafael Lugo in Models


Blender 2.82 modeling, substance painter shading (metalic- roughness), keyshot renderings, you can change any body color from base color in the Principal BFDS material , polys: 673.211, vertx 699.330, tris: 1.344.043 Materials: 17; textures: 62; texture resolution: 2048x2048 , claen geometry, all faces positive orientation, 

vehicle modeled as close as possible to reality, all meshes are modeled in low polygon with the subdivision modifier applied but not collapsed, all meshes are mapped and painted, clean geometry, without ngons.

material list: black body; black glass; body (only); brakes; dark_glass; engine; fog_lights (emissive); glass; interior (seats, doors, roof, carpets, etc); main_lights (emissive); mirrors; panel(mando, control panel, screens); plastic (black plastic body); pony (logos); redlights (brakes red lights); rims; tire.

Dev Fund Contributor
Published over 3 years ago
Blender Version 2.8
Misc Data UV's Unwrapped
License Editorial
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