Ford F100 1976 Old White
This is a classic American pickup truck made by Ford Motor Company in 1976. The model(64 202k tris) is a real world scale AAA game ready asset with realistic textures in a quite used state, the model is positioned on the center of the world with Z axis up and facing to X axis. This asset has modeled lights, full details interior and exterior, openable doors and a high detail under car with a functional suspension. Doors, wheels and steering wheel are separated objects with the pivot in the right position for an easier animation.
The asset is made using separated textures sets for make more optimized customization if it is needed. Textures sets as follows:
Exterior(4k texture).
Interior(2k texture).
Headlights(2k texture with transparency).
Indicators(2k texture with transparency).
Wheels(2k texture).
Decals(2k texture with transparency).
Glass(2k texture with transparency including windows and interior glass).
All these parts can be easily replaced without have any optimization issue. This asset was made using the highest standards of optimization of the industry and it can be used on any modern game engine.
All the asset is made using descriptive names following a naming convention:
Textures(.tga): T_(Asset Name)_(Texture Set Name)_(Map Name)
Diffuse map name: _D
OpenGL normal map name: _GL_N
DirectX normal map name: _DX_N
Metallic map name: _M
Roughness map name: _R
Ambient Occlusion map name: _O
Custom combined map(Ambient Occlusion, Roughness,Metallic ) map name: _ORM
Geometry: geo_(Asset Name)_(Functional Part Name)
Functional Part Name:
Left door: _doorL
Right door: _doorR
Steering wheel: _steeringwheel
Front left wheel: _wheelFL
Front right wheel: _wheelFR
Rear left wheel: _wheelRL
Rear right wheel: _wheelRR
Direction left: _directionL
Direction right: _directionR
Body: _body
Bone: b_(bone name)
There is a bone for each functional geometry part using the same name as the geometry part.
Files: (File type name)_(Asset Name)
Static mesh type name: M_
Skeletal mesh type name: SM_
Materials: m__(Asset Name)_(Texture Set Name)
Note: We will make an update of this asset adding custom LODs and simple collision.
**We will be happy to help you if you need any assistance with this asset.**
**(Any future improvement or update of this asset will be included in this purchase)**