Blender Procedural Food Pack #3

by Ryan King Art in Surfacing


In this material pack, you will get 13 realistic procedural food materials, created with Blender.

Render Engine:
These Materials were created for the Cycles rendering engine. You can use them in the Eevee rendering engine, but they work best in Cycles.

Note:
The Eevee engine doesn't support material displacements, so if rendered in Eevee, the materials will render, but some of the materials are using displacements, so the displacements will not work in Eevee.

Customizable Node Groups:
Each material has been created as a custom node group, with many different customizable values, such as: Scale, Rotation, Color, Details, Distortion, Noise Settings, Roughness, Normal and Bump, Displacement, and more!

Sushi 3d Models:
Included with this product are the "Blender Sushi" Product files. The Blender Sushi product has some procedural Sushi materials, and sushi 3d models. The cucumber and avocado materials in the sushi models are not procedural, but use image textures.

Ultimate Procedural Material Pack


Tutorials:

If you’d like to learn how to create these materials yourself, I have tutorials on how to create them on my YouTube channel.

Check out the Tutorial Playlist


Contents: Blender file with 13 Procedural Materials:
● Hamburger Meat Patty (Using Displacements)
● Egg Shell
● Fried Egg (Using Displacements)
● Lolly Pop (Using Displacements)
● Jawbreaker
● Candy Corn
● Christmas Candy
● Fried Chicken (Using Displacements)
● Rice (Using Displacements)
● Rice No Displacement
● Salmon (Using Displacements)
● Tamago Egg Nigiri (Using Displacements)
● Seaweed

Other Files:
● All Blender Sushi Product Files
● Sushi 3d Models
● Cucumber and Avocado Textures
● Final Renders
● Product Images
● HDRI Lighting

Dev Fund Contributor
Published about 1 month ago
Blender Version 4.0
Render Engine Used cycles
License Royalty Free
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