Focusrite Scarlett 2I2 3Gen
- Model is made in a boolean way but is enough for close rendering. This object is hard surfaced and never gonna be deformed. Shading is perfect.
- All objects are separated from each other. A lot of them have bevel modifier to dynamically change or delete if you need it.
- Objects and objects data are named properly.
- Icons are real geometry placed as decals and therefore there is no need for UV maps.
- Made in Blender. There is only one format [ Focusrite Scarlett 2i2 3Gen.blend ]
- If you need fbx format you can easily export it by adding triangulate modifier on objects and keep weighted normals modifier, after save with apply modifier checkbox.
- There are two normal maps for two adjusting range controls ( monitor and headphones volume level ). Only this objects are UV mapped.
- Controls are constrained with rotation and location local limit for easy animation purpose.
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