Blender 2.82 modeling, substance painter shading (metalic- roughness), you can change any body color from base color in the Principal BFDS material , all faces positive orientation, faces: 218232 verts: 224245 tris: 434048
vehicle modeled as close as possible to reality, all meshes are modeled in low polygon with the subdivision modifier applied but not collapsed, all meshes are mapped and painted, clean geometry, without ngons
|Dev Fund Contributor|
|Published||11 months ago|
|Misc Data||UV's Unwrapped, Normal Mapped|
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