Female Canadian Deer Animation | Vfx Grace

by VFX Grace in Models


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Introduction

This is a high-quality female Canadian deer model with 4k UDIM maps, fur, riggings, five realistic animations and realistic muscle structure. There is also a complex fur system created in Blender which makes the fur realistic, and a UI that controls the facial expressions. This model is made with Blender and Cycles renderer at real-world scale.

It consists of the body, tongue, lacrimal caruncles, sclerae, pupils, oral cavity and lacrimal glands.


Polygons

Body: vertices 31,170; polygons 31,156

Tongue: vertices 995; polygons 972

Lacrimal Caruncles: vertices 432; polygons 408

Sclerae: vertices 1,284; polygons 1,344

Pupils: vertices 1,284; polygons 1,344

Oral cavity: vertices 13,922; polygons 13,078

Lacrimal glands: vertices 140; polygons 136

Total: vertices 49,227; polygons 48,438


Formats

There is a Blender project and an OBJ file without rigging or animation.


Textures

JF0N2N00_CanadianDeer_Female_Body_Hair_BaseColor.1001.png, 4096*4096

JF0N2N00_CanadianDeer_Female_Body_Hair_BaseColor.1002.png, 4096*4096

JF0N2N00_CanadianDeer_Female_Body_Normal.1001.png, 4096*4096

JF0N2N00_CanadianDeer_Female_Body_Normal.1002.png, 4096*4096

JF0N2N00_CanadianDeer_Female_Body_Skin_BaseColor.1001.png, 4096*4096

JF0N2N00_CanadianDeer_Female_Body_Skin_BaseColor.1002.png, 4096*4096

JF0N2N00_CanadianDeer_Female_Body_Skin_Roughness.1001.png, 4096*4096

JF0N2N00_CanadianDeer_Female_Body_Skin_Roughness.1002.png, 4096*4096

JF0N2N00_CanadianDeer_Female_Body_Skin_Specular.1001.png, 4096*4096

JF0N2N00_CanadianDeer_Female_Body_Skin_Specular.1002.png, 4096*4096

JF0N2N00_CanadianDeer_Female_Body_Skin_SubsurfaceAmount.1001.png, 4096*4096

JF0N2N00_CanadianDeer_Female_Body_Skin_SubsurfaceAmount.1002.png, 4096*4096

JF0N2N00_CanadianDeer_Female_Eye_BaseColor.png, 4096*4096

JF0N2N00_CanadianDeer_Female_Head_Hair_ID.png, 2048*2048

JF0N2N00_CanadianDeer_Female_OralCavity_BaseColor.png, 4096*4096

JF0N2N00_CanadianDeer_Female_OralCavity_Normal.png, 4096*4096


Rigging

With detailed controllers, postures and animations are easier to create, the features are as follows:

CTR_root controls the entire model, it comes with multiple customized attribute:

Head_follow controls whether the head follows;

Neck_follow controls whether the neck follows;

Tail_follow controls whether the tail follows;

IKFK_Leg_B.L, IKFK_Leg_B.R, IKFK_Leg_F.L and IKFK_Leg_F.R control the IK/FK of the limbs.

CTR_gravity controls the center of gravity of the body.

CTR_spine_F, CTR_spine_M and CTR_spine_B control the front, middle and rear spine.

CTR_spine_FK_a, CTR_spine_FK_b, CTR_spine_FK_c and CTR_spine_FK_d are FK controllers of the spine.

CTR_neck_FK_a, CTR_neck_FK_b, CTR_neck_FK_c and CTR_neck_FK_d are FK controllers of the neck.

CTR_Head controls the head.

CTR_F_leg.L, CTR_F_leg.R, CTR_B_leg.L and CTR_B_leg.R are IK controllers of the limbs.

CTR_chin controls the jaw.

CTR_eyes, CTR_eye.L and CTR_eye.R are eye controllers.

CTR_eye.L.001 and CTR_eye.R.001 control the winkling.

There are complex facial controllers and a UI, which can create plenty of facial expressions.

And more ...


Animations

Unlooped eating animation at 30 fps, frame range 0-400


Loopable jogging animation at 30 fps, frame range 0-15


Loopable trotting animation at 30 fps, frame range 0-18


Loopable walking animation at 30 fps, frame range 0-264


Unlooped watching animation at 30 fps, frame range 0-380


Features

The model is in meter units at real-world scale.

To run faster, the fur is hidden, with Render enabled.

The model can be rendered in the current project directly.


Choose a product version:

Published 11 months ago
Blender Version 3.5, 3.4, 3.3
Misc Data uvs-unwrapped, rigged, animated, normal-mapped, textured
License Royalty Free
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