Large collection of brass material with 54 interesting patterns.
The basis is a procedural material imitating old brass using the Ambient occlusion node.
Material patterns are created in a separate group of nodes, they can be easily edited and many other interesting patterns can be created.
The materials are suitable for a variety of many themes like medieval armor:
or many others.
Material requires hi-poly mesh, ideally Adaptive subdivision because these paterns are made using displacement.
Everything is created exclusively procedurally, so the materials can also be animated if needed.
|Dev Fund Contributor|
|Published||about 2 months ago|
|Software Version||2.9, 2.91, 2.92, 2.93, 3.0, 3.1|
|Render Engine Used||cycles|
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