Fantasy Dagger

by ravenwing3d in Models

Stylized PBR Fantasy Dagger with 3 stages of LODs

Dagger_04

  • LOD0 - 964 tris
  • LOD1 - 528 tris
  • LOD2 - 304 tris

I included a set of textures for Unreal Engine 4, Custom UE4 channel Packed textures (with a custom shader), Unity URP and Unity HDRP,  Custom Unity Channel Packed textures with compatible Shader for Unity HDRP/URP, Standard PBR (OpenGL Normal) and FBX export for each engine separately (Unity and UE4 ) with custom LODs setup ready, custom LightMap.
If you want everything in one go there is also Unity Packages URP and HDRP ready and UE4 Content files ready.
I also Included 3DsMax, Maya and Blender files with the Daggers and LODs with material setup ready sharing the same Standard PBR textures with directx shader 3DsMax, PBS Shading Maya, PBR shading Blender with Eevee.

Standard PBR

       - BaseColor
       - Normal (OpenGL) if you want Normal DirectX you can get it from the UE4                  Packed (standard) texture folder.
       - Metallic
       - Roughness
       - Ambient Occlusion      

      

Unity HDRP (High Definition Render Pipeline)

  • Base Color
  • MaskMap
  • Normal

Unity URP (Universal Render Pipeline)

  • Albedo
  • MetallicSmoothness
  • Normal
  • AmbientOcclusion

Unity RavenWing3D (folder)  

(custom channel packed textures with a custom shader done with shadergraph which works with both HDRP and URP render pipelines)
           By Default the (Unity HDRP and URP packages I included) it's all setup with this shader and textures. If you don't want to use them,              there is also standard HDRP and URP materials (included in the packages) all setup and ready to use.           

- AlbedoGloss
  (RGB+A) RGB= Albedo A=Gloss

- AmbientOccNormalMetalNormal 
  (RGB+A) R=AO, G=Normal (Y), B=Metal, A=Normal (X)

          

Unreal Engine 4 packed (Standard)

  • BaseColor
  • OcclusionRoughnessMetallic
  • Normal

Unreal Engine 4 Custom Channel Packed (folder) (material shader included)

It's the same setup I did for Unity, the only difference is that instead of AlbedoGloss and OpenGL Normals it's AlbedoRoughness and directX Normals. By default UE4 files it's all setup with this custom channel packed textures and shader but there is also the alternative with standard UE4 Packed textures included (mentioned above).

- AlbedoRoughness     
   (RGB+A) RGB= Albedo A=Roughness

- AmbientOccNormalMetalNormal
  (RGB+A) R=AO, G=Normal (Y), B=Metal, A=Normal (X)

All textures are 1024 x 1024 PNG 16 bit. In Unity HDRP/URP and UE4 editor the textures are 512 x 512 (you can change it back to 1024 x 1024 if you want, but it's already overkill.

Unity Packages with 2019.3 and UE4 Package with 4.24.
There are plenty of choices to use whatever fits you best!