F1 Rocket Engine

by Luka David Torkar in Models


The model's modifiers are applied and the textures are baked.

Most of the pipes are modeled and shaped correctly. There are some differences however as the original F-1 engines were handcrafted and had slight differences from one piece to another.

The model consists of 5 733 002 triangles so it is not suitable for games.

Textures are already packed into the blend file so if you intend to use that you do not need to download the textures zip file.

I've also provided a fbx and obj file format if you wish to use the model in some other program.

The UV maps are as tightly packed as I could make them and they are not overlapping.

I've backed these textures:

  • Albedo,
  • Roughness,
  • Normal map.


The materials were originally procedural. I made them using Musgrave, noise, and wave textures that Blender can generate on its own.

Published over 3 years ago
Blender Version 2.79, 2.8, 2.81, 2.82, 2.83, 2.9, 2.91, 2.92, 2.93
License Royalty Free
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