Essential Materials & HDRIs is a huge asset library for Blender 3.0+ consisting of nearly 2,400 materials and over 500 HDRIs! It was created for users who need a large collection of these essential assets for a reasonable price.
* Native Blender Asset Browser assets
* Optimized for Cycles, though most materials (and all of the HDRIs) still work great in Eevee too.
* Assets are ready to go right out of the box and most are customizable.
* Easily adjust flake size and opacity for car paint, rust amount and colors for rusty metal, frost strength for frosted glass, etc.
* Stop fiddling with the color picker. 232 popular shades/hues of procedural Car Paint, Anodized Aluminum, Glossy Plastic, and Painted Wood are just a click away.
* Browse and search assets quickly thanks to highly organized folders and sensible, consistent tags.
* SD, HD, & UHD resolutions for the standard materials and HDRIs.
* Nearly every material is PBR and seamless!
Not to mention...
FREE UPDATES FOR LIFE
and much more, including:
Optimized for usage at any thumbnail size
Beautiful Indoor & Outdoor HDRIs
That can be used as backdrops or just realistic lighting
Transparent Road Lines & Symbols
You can use with any of the (included) asphalt materials
Translucent, Double-Sided Leaves
That provide even more realistic renders
Simplified Material Settings
Easily adjust materials without digging through irrelevant settings or complex node trees
Material displacement tutorial
This update patches a few of the (SD and HD) HDRIs. Updating is simple, just download the new "download links.txt" file, which now includes the link to download the update. Simply download the update .zip file, extract it to your computer, and overwrite the appropriate HDRI folders. If you're a new customer or downloading the HDRIs for the first time you can skip this step as the v.1.0 files have already been updated to v.1.1.
Many more procedural materials, including:
Painted Plaster and Stucco
Cotton, Polyester, and Suede
Basically, many more tints/shades sets. I plan to focus on new materials that will be useful for the largest number of projects. So, you can always find materials that will work (whether you're modeling an office chair, car, spaceship, or tropical bungalow). This library was created with this specific purpose in mind (to be incredibly versatile).
Note: Most of these materials are currently included as standard materials, in a fairly wide variety of styles and colors. I'm just wanting to expand the procedural side of the library to give users more colors to work with. The procedural materials are also more performance friendly. So, anyone working on large and/or complex projects will have many more high-performance materials to choose from.
Resolutions & Sizes
||Mainly 1k (some 2k)
||Mainly 2k (some 4k)
||Mainly 4k (some 8k)
92.3 GB Total
|HD||Mainly 4k (some 8k)
|UHD||Mainly 8k (some 12k)
88.3 GB Total
Number Of Assets
|Food & Drinks
For previews of all the assets included in this add-on click here
You can use any of the assets for personal or commercial use. For example, if you model a bedroom scene (or just a bed) using the materials in this pack and publish that scene to a website to sell, you're more than welcome to pack the material files (jpegs) with the objects and sell them together. Repackaging them to sell in other asset packs or material/HDRI libraries (like this one), is strictly forbidden.
While attribution isn't required when using any of these assets, linking back to this page would be much appreciated!
Anyone who purchases this agrees to abide by these terms.
All of the HDRIs and standard material files (the raw .jpeg and .exr files) were downloaded from various websites. Some were free, though many did require a paid account. You could technically go to the same websites, download the files, and manually build a similar library but that takes about six months, working eighty hours a week to accomplish. That’s roughly how long it took me (with expert computer skills, mind you). This also doesn't include the time I'll be spending on future updates.
The bottom line is, I don’t want any of my customers to feel swindled if they come across any of these assets elsewhere for free. I’m mainly charging for the significant amount of additional work I put in after simply downloading the raw files, including but not limited to:
Creating and configuring the node trees and groups
Marking the materials and HDRIs as assets
Consistently tagging every asset
Setting up unique thumbnail scenes and rendering out thumbnails
I realized that without this asset library, other users would have to do all of these additional tasks themselves, which is very repetitive and tedious work.
I truly hope my customers find this useful and worth their investment. Please don't hesitate to contact me if you have any questions.
Choose a product version:
|Dev Fund Contributor|
|Published||about 1 month ago|
|Blender Version||3.0, 3.1, 3.2|
|Render Engine Used||cycles, eevee|
Have questions before purchasing?
Contact the Creator with your questions right now.Login to Message