Essential Materials & Hdris

by S_Piercy in Surfacing


Essential Materials & HDRIs is a massive asset library for Blender 3.0+ consisting of nearly 2,400 materials and over 500 HDRIs!


See all of the materials and HDRIs →


Notable features:

* Native Blender asset browser assets.

* Made for Cycles, though most materials (and all HDRIs) work with Eevee too.

* Assets are ready to go right out of the box and most are customizable.

* Easily adjust flake size and opacity for car paint, rust amount and colors for rusty metal, etc.

* 232 hues of select procedural materials (including Car Paint, Anodized Aluminum, Glossy Plastic, and Painted Wood) let you easily add and change between popular colors.

* Browse and search assets quickly thanks to organized folders and sensible tags.

* SD, HD, & UHD resolutions are available for standard materials and HDRIs.

* Nearly every material is PBR and seamless!

and much more, including:


High-Quality Thumbnails

Optimized for usage at any thumbnail size


Beautiful Indoor & Outdoor HDRIs

That can be used as backdrops or just realistic lighting


Transparent Road Lines & Symbols

You can easily place on top of any of the 59 (included) concrete materials


Translucent, Double-Sided Leaves

Allowing for incredibly realistic renders


Simplified Material Settings

Easily adjust materials without digging through irrelevant settings and complex node trees


Videos

Introduction


Material displacement tutorial



What's New

v.1.1

This update patches a few of the (SD and HD) HDRIs. Updating is simple, just download the new "download links.txt" file, which now includes the link to download the update. Simply download the update .zip file, extract it to your computer, and overwrite the appropriate HDRI folders.

Please note, if you're a new customer or downloading the HDRIs for the first time you can skip this step as the files have already been updated.


Resolutions & Sizes

Materials

Resolution Size
Procedural
Unlimited
1.2 GB
SD
Mainly 1k (some 2k)
7.2 GB
HD
Mainly 2k (some 4k)
21.3 GB
UHD
Mainly 4k (some 8k)
62.6 GB


92.3 GB Total
HDRIs

Resolution Size
SD 2k
4.8 GB
HD Mainly 4k (some 8k)
19.1 GB
UHD Mainly 8k (some 12k)
64.4 GB


88.3 GB Total


Number Of Assets

Materials (standard)
Category Count
Category Count
Animal Skin
9
Metal 74
Clay 5
Natural Stone
16
Concrete
59
Ocean Foam
3
Fabric
326
Other
20
Floor
362
Roofing
21
Food & Drinks
5
Wall
139
Ground
231
Wood
57
Leaves
73





1,400 total
Materials (procedural)

Category
Count Category
Count
Anodized Aluminum 232
Other 2
Car Paint 232
Painted Wood
232
Glass 3
Rubber
2
Glossy Plastic 232
Water
2
Metal 52





989 total
HDRIs (indoor)
Category
Count
Category
Count
Factory
3
Parking Garage
3
Hall
3
Shop
4
Home
9
Station
3
Industrial
13
Studio
30
Mall
2
Theater
6
Museum
4
Urban
43
Office
1
Workshop
12



136 total
HDRIs (outdoor)
Category
Count
Category
Count
Building
13
Park
19
Cave
4
Parking Lot
7
City
35
Path
27
Field
46
River
11
Forest
19
Road
26
Garden
6
Rural
33
Lake
18
Snow
14
Nature
38
Underpass
3
Ocean
24
Urban
62
Overpass
3





408 total


License

You can use any of the assets for personal or commercial use.

For example, if you model a bedroom scene (or just a bed) using the materials in this pack and publish that scene to a website to sell, you're more than welcome to pack the materials with your objects/scenes.

Repackaging them to sell in asset packs or material/HDRI libraries (like this one), is not allowed. Anyone who purchases this agrees to abide by these terms.

Attribution is not required, but if you could link back to this page that would be much appreciated!


Disclosure

All of the standard material and HDRI files (.jpg and .exr files) were downloaded from various websites. Some were free, though many did require a paid account. You could technically go to the same sites, download the raw files, and build a similar library but that takes about six months (working roughly sixty hours a week) to accomplish. That’s how long it took me, with advanced computer skills.

The bottom line is, I don’t want any of my customers to feel swindled if they come across any of the assets elsewhere for free. I’m mainly charging for the significant amount of work I put in after simply downloading the files, including but not limited to:

  • Creating and configuring the node trees and groups

  • Marking the materials and HDRIs as assets

  • Consistently tagging every asset

  • Setting up unique thumbnail scenes and rendering out high-quality thumbnails

I realized that without this asset library, other users would have to do all of this work themselves in order to utilize these assets, which is very tedious work.

I genuinely hope users find the assets worth the investment. Please don't hesitate to contact me if you have any questions.

Choose a product version:

Sales 10+
Dev Fund Contributor
Published over 1 year ago
Blender Version 4.0, 3.6, 3.5, 3.4, 3.3, 3.2, 3.1, 3.0
Render Engine Used cycles, eevee
License Royalty Free
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