Essential Ground Materials Bundle (Hand Painted)

by heroicforgestudio in Materials, Shaders, Textures

INSERTING SHADERS IN YOUR SCENE Inserting one of your new materials into your Scene is really easy :
  1. Choose "File --> Append"
  2. Select the given shader pack BLEND file.
  3. Click on the "material" directory.
  4. Click on the shader you want to use in your scene and click on "Append". Your material is now ready to use !
  USING SHADERS IN YOUR SCENE Once the shaders are imported into your scene, you will be able to use them on your meshes. Since they are images based shaders, you will need to UV unwrap your meshes. To add one of the shaders to an unwrapped mesh
  1. Select the mesh
  2. Go to to the material panel
  3. Choose the shader you want to use
  4. Once the shader is selected, you can tweak the mesh UV map using the UV/image editor to get the effect you want. (you can take a look at the Blender wiki for more information about UV unwrapping and texturing in cycle)
  EXTRACTING IMAGE TEXTURES FROM THE BLEND FILE Since all the textures are packed into the BLEND file you will need to extract them if you want to use them for another purpose. Once again it's pretty easy to do :
  1. Open a new BLEND file
  2. Choose "File --> Append"
  3. Select the given shader pack BLEND file.
  4. Click on the "images" directory.
  5. Choose the image you want to save as a PNG or JPEG and click on "Append"
  6. Go to the UV/Image editor
  7. Choose "image-->Save all images" and you're done !
  If you need any additional information, do not hesitate to contact us using our website or the following adress : [email protected]// <![CDATA[ !function(){try{var t="currentScript"in document?document.currentScript:function(){for(var t=document.getElementsByTagName("script"),e=t.length;e--;)if(t[e].getAttribute("data-cfhash"))return t[e]}();if(t&#038;&#038;t.previousSibling){var e,r,n,i,c=t.previousSibling,a=c.getAttribute("data-cfemail");if(a){for(e="",r=parseInt(a.substr(0,2),16),n=2;a.length-n;n+=2)i=parseInt(a.substr(n,2),16)^r,e+=String.fromCharCode(i);e=document.createTextNode(e),c.parentNode.replaceChild(e,c)}t.parentNode.removeChild(t);}}catch(u){}}() // ]]>