Electricity Fx Pack V3

by AAA in Modifier Setups


Electric Fx Pack V3

The Assets will work in blender 4.1+ but i recommend using Blender 4.2+ since the shaders are computed a bit differently in versions below 4.2


Just place the blend file in the Asset library folder and you are good to go


In the Asset Library there are two types of Assets 'Collection' & 'Object'

   for Collection assets you need to uncheck  instance option to use them 

   



or the Kool way: just press ctrl+z once after dropping the Asset
  Now after Installing the Assets you need to do some changes in your blender default startup file
Firstly it's just personal preference but i keep my Layout like this since my workflow revolves a lot around Asset browser and Geonodes


In Color transforms use Agx with medium high contrast

Also not sponsored but i sometimes use the RenderRaw Addon to make the colors pop and more saturated in Agx though you can also do that in blender compositor or Ae too
Now for a bloom effect just add a simple glare node with fog glow with default settings in he compositor tab  
make sure to set the compositor device to gpu in render settings -> performance 

also just a quick tip,  in Output properties -> Output -> Encoding -> Three dots      you can select H264 in Mp4 to directly export as .mp4 instead of .mkv 

Now you can save this as your default startup file
 
For Cycles i recommend setting the transparency samples to 20+ since you might get some black artifacts while using Assets containing multiple transparent cards, it will increase render time tho

In some Assets with multiple spawning point lights  the lights may not show up in render because of this error

For this you can set your shadow pool in render settings -> performance -> memory   to like 1 gb if you have a good gpu vram 

$15

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Details
Sales 100+
Rating
1 ratings
Published 8 months ago
Software Version 4.3, 4.2, 4.1
License Royalty Free