Electric Glass Kettle
This high detailed, electric kettle has a modern design by Russel Hobbs, with a glass body and a black handle. The top and bottom of the kettle are black and silver, as is the base.
It is ready for use in any project, such as architectural visualisation.
It has been fully UV unwrapped.
All UV Textures for the Kettle and Base are 4k, some of the textures for the Plugs are 1k and 2k.
All materials are PBR.
Included in this product: -
72,850 poly Kettle
44,784 poly Kettle base
26,480 poly Simplified Kettle Base
3 Plugs (American, European and UK)
3 Cable examples, 1 for each plug
The Kettle
The 72,850 poly Kettle is a popular design by Russell Hobbs. The main body is glass. The top and bottom are silver metal with black plastic trim and a black lid. There is a Litre scale up both sides of the glass body and a Russell Hobbs logo.
The Kettle Base
The 44,784 poly Kettle Base is a full model of the base, including the electrical connector to connect to the kettle. This is for use when the kettle is not sitting on the base.
The 26,480 poly Simplified Base does not include the electrical connector detail. It is designed for use when these details would be hidden by the Kettle being on the Base. The visible portion is identical to the full version.
The Plugs
The 3 Electrical Plugs are all black to match the kettle. There is a UK 3 pin, a US 3 pin and a European version.
The Power Cords/Cables/Leads
There are 3 cords included. These match the positions of the Kettle Base and Plugs for each of the Plug variations. They are included as a starting point.
The .Blend File
The .blend file includes everything in the .obj and .fbx files.
All Objects and Materials are sensibly named.
The .blend file still has the three cords defined by Bezier Curves for easy manipulation.
The cords can be adjusted as desired, when you move the Kettle Base and/or Electrical Outlet/Socket as follows: -
Select the correct Bezier Curve for the Cord (named after the Plug type),
enter Edit Mode,
move the existing curve handles and/or create additional ones.
The objects in the .blend file are all high poly versions.
However if you desire low poly, just perform the following Un-Subdivide operation: -
select the object,
enter Edit Mode,
select the parts of the object you wish to be low poly,
right click and choose Un-Subdivide.
Performing this operation twice will get you back to the base mesh. I would however recommend not Un-Subdividing the Kettle's Handle, as the seam was created after applying the Subdivison Surface modifier, in order to have the necessary level of detail.
Unless you do not want the seam detail, in which case,
select the 7 Edge Loops that make up the seam (see edges highlighted in orange in "figure 1" below) and dissolve these edges by pressing 'x' and selecting Dissolve Edges,
also dissolve any "leftover" edges (see edges highlighted in orange in "figure 2" below)
performing the Un-Subdivide operation as above.
Figure 1 – 7 Edge loops
Figure 2 – "Leftover" Edges
Textures – More Information
You will find, when looking at the Kettle textures, that there are alternative textures for the Metallic, Roughness and Transmission Maps.
This is because, on using the maps as they were baked, I was getting a light grey outline around the Litre scale and Russel Hobbs logo (see "figure 3" below.)
Figure 3 -Grey outline
So I created alternative maps which use the same values for Metallic, Roughness and Transmission on the scales and logos as the surrounding materials (glass and silver metal.) This, although not as true to the desired materials of those elements, does remove the outline and gave me better results. The renders were produced using these alternative maps.
I have left the original baked maps in case your software handles the issue differently and does not give you the same issue I had.
Not Included in This Product
Not included in this product, but shown in the renders to give an idea of the reflection and refraction of the materials, for the purpose of presentation: -
The Electrical Outlets/Sockets
The wall and counter top - geometry and textures
The HDRI
Renders are done in Blender 2.82 using Cycles.
Credits
The HDRI used for the renders is Wooden Lounge by Greg Zaal from hdrihaven.com
The wood texture for the counter top is Wood045 from cc0textures.com
Published | about 4 years ago |
Blender Version | 2.82 |
Render Engine Used | Cycles |
License | Royalty Free |
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