Edit By Color brings the intuitive color selection tools you love from photo editing software into Blender, making the selection editing of high poly or non-quad meshes, much more manageable.
🔑 Key Features
Color Selection
- First a color can be selected from an objects existing diffuse texture
- The selection can fine tunes with threshold values
- Then the selection can be smoothed, grown, made smaller or masked by objects.
Mesh Editing
- The selection can quickly be selected, duplicated, split or deleted from the mesh.
Face Sets
- The color selection can be transformed into face sets for quick and easy sculpting
Shading
- The selection can be turned into shader attributes for quick material masking.
Textures and Baking
- An advanced and new texturing workflow has been developed for baking a small portion of the mesh to a bake 'Patch'
- This patch can then replace selected parts of the model.
- The final result can then be re-baked with the original textures to form a unified single texture.
Retopology Assistance
- Automatic quad loops can be generated around the color selection
- Merging and connecting these loops can be a huge speed boost in manual retopology