Stamp It! - No Shrinkwrap & Extra Geometry

by BeeBee 3D in Addons


Item Rating

This item has an average rating of 5 from 43 ratings by the community.

80%
10%
7%
3%
3%
  • elmoghira
    8 months ago

    very useful .. i love it

  • elmoghira
    8 months ago

    very useful .. i simply love it

  • Bob Watt
    8 months ago

    Really cool addon. Looking forward to trying out the updated version. Well done, BeeBee.

  • Julia Alder
    8 months ago

    I don`t like it. In comparison with alternatives it`s not very intuitive. To load the basecolor into the nodegroup everytime and add normal and other maps manually one by one is very laborious and outdated. I can not recommend it.

  • Bassem Adel
    9 months ago

    The addon is a must buy, I used this technique but manually, you know the pain specially when it comes to multiple layers, this addon makes your life easier in every corner for making things a little bit grungier and realistic, it has intuitive interface that I didn't even watch tutorial! yet example files are very cool, a great value for me as an architect.

  • R
    9 months ago

    Amazing addon, save a lot of time while focusing on creative process

  • Alexis Nolte
    9 months ago

    This is absolutely brilliant. Super simple to use and works very well.

  • joe
    10 months ago

    To be a new release is very promising and easy to work, the way it works is simple and once you know the fundamentals and operational process everything becomes clear. I think this add-on will become a great tool for the future and its potential can be seen immediately, the creator get's 5 stars for being nice also. 😎😊🎂🎉✨

  • Marvin
    10 months ago

    This addon is so grat and artist friendly!!

  • Frank Hilton
    10 months ago

    Well, I have always wanted a quicker way to do this. The vanilla way in Blender is to just unwrap your mesh, export the UV and then use a paint program to do your texturing.

    Now, with this you can do it in the viewport. Nice!

    Since its a fairly new addon, I have run into a couple of quirky things. But, not game breaking...
    - Sometimes the Empty is not generated automatically. I just delete that "stamp" and redo.
    - If you enlarge a text around a sharp corner (say a cube) you will get a stretched texture. However, this is an industry thing with texturing and not necessarily this addons issue.
    - You cannot do multiple materials on an object from my initial tests. I have contacted the dev on this.

    Workflow...
    - This will not replace texturing on more complicated surfaces in some cases, and uv unwrapping may have to be done for those cases.
    - Since you can't do multiple materials on an object yet, you will have to use normal Blender methods to do that. Having two or more materials with its own set of stamps is not implemented yet from my initial tests (waiting to see what dev has to say)

    What I would like see added....
    - A way to move the stamp layers on the addon panel instead of having to go into the node shader and doing it manually.
    - Do multiple materials on one object.

    Other than that, it is a newer workflow to add "decals and to texture a model/scene. And not to mention, it doesn't use the shrink modifier at all and it works pretty great wrapping around curves.

    I'm glad I got it!

Purchase this item to leave a review!

$17.75

Have questions about this product?
Login to message

Details
Sales 1700+
Rating
43 ratings
Dev Fund Contributor
Published 11 months ago
Software Version 4.2, 4.1, 4.0, 3.6, 3.5
License GPL