Earth | Advanced Procedurally Generated Shader

by Lincoln Antonio in Materials, Shaders, Textures

Procedural Earth

This is the standalone version of the earth shader seen in The Planets node group pack. Node group contains a robust slider set for customizing every detail for terrain, atmosphere, and oceans, including river/lake sliders. Nested node groups provide streamlined options for further customization.

No separate spheres or materials needed - just drop the node group onto the material slot of a sphere(or cube, if you want an earth box) and plug into the surface!

Updates
1.1 - Added cloud shadows, blurred atmosphere edges

1.2 - Added cloud shadows to small scale clouds, reworked cloud system, added horizon glare to diffuse layer