Dust Masking Shader

by Johnson Martin in Materials, Shaders, Textures


Add dynamic dust to any object.

Add dust to any object using this dynamic and procedural pass-through Cycles shader without the need for baking or UV mapping.


Features:

  • 100% procedural and dynamic.
  • No UV mapping required.
  • Works on any mesh.
  • Outputs mask and shader for quick shading.
  • One easy to use group node with all the settings you need.
  • Additional dust texture output.


Credits:

BMW model by: Mike Pan                                     Tank Model by: Moran Goldstein

Pirate model by: Ben Dansie                                 Camera Model by: Mark T

Sales 60+
Customer Ratings 2
Average Rating
Dev Fund Contributor
Published over 4 years ago
Software Version 2.7x, 2.77, 2.78, 2.79, 2.8, 2.81, 2.82
Render Engine Used Cycles
License Royalty Free
Have questions before purchasing?

Contact the Creator with your questions right now.

Login to Message