DrawScatter and DrawArray are 2 modifiers that will change the way you work in Blender with your assets.

Just add the folder as an asset library and start!


Wait, why another scattering system?

They are very simple scattering and array system but this is also where their strength is.

DrawScatter and DrawArray are meant to be accessible to anyone using Blender, from the beginner artist wanting to push their art to the advanced users looking for a lightweight and easy to use system that can be incorporated in any workflow.


Who is it made for?

DrawScatter and DrawArray are made for people who need to scatter assets quickly and don't want to deal with too many settings and heavy setup while having a versatile tool that can be used in creative ways.

Just pick a collection and start drawing your scatter around. 

The power of these tools is that you can combine them with themselves to create complex setup very easily and everything stays procedural.


_______________________________________________________________________________________________

As for all my tools, I try my best to make them accessible to people from any technical background and any experience level in Blender.
They also are what I call workflow agnostic, meaning that they don't lock you in an ecosystem but are made to be integrated in most ways of working.
_______________________________________________________________________________________________


DrawScatter Features

Easy to setup, just drag and drop from your asset library, or call the modifier in the modifier tab, then pick a curve and start drawing.


You can also combine multiple DrawScatter to create a biome-like effect by having objects being scattered at the most center part of the curves you draw, and smaller objects spreading more around it.

You can even turn the scatter into an outline to have objects being scattered only around the curve.

To do it, just duplicate instance (ALT+D) your curves and change your scatter settings, after that, continue drawing and all your setup will update at the same time.

You can convert the scatter to an outline and have your assets only scattering around the curve instead of inside.




You have full control over the way the assets are scattered, they can follow surfaces from a collection, have random scale, rotation.


But you can also snap the rotations of the assets to a particular angle for man-made objects like buildings for example.



DrawArray Features

DrawArray is a very versatile tool, allowing you to:

  • Draw assets

  • Array on a line

  • Combine multiple arrays for complex effects and designs

  • etc



It will respect the size of your assets to make sure they are perfectly placed next to each other.


Outlines are a very powerful feature that give you extra options for creative/complex setups




You can scatter by drawing assets, but you can also use it as an array system and combining multiple instanced curves or meshes you can start building scenes very quickly while keeping everything editable.


With the 2 modifiers comes another one called Proxy Maker. Just add the modifier to your asset, setup with the best suiting mode and activate in the DrawScatter or DrawArray modifier with the Proxies Viewport option.

It has 2 modes:

  • Delete points: Very good for foliage assets, it helps you keep visual fidelity in the viewport while removing a large part of the polygons. Which helps Blender tremendously.

  • ConvexHull: This works best for solid assets like rocks for example. Set the subdivision level to the desired taste and have fun! 



Finally, you have the option to Array Full collections. Which unlocks another level of possibilities for non destructive designs.


Sales 100+
Published about 1 month ago
Blender Version 4.2, 4.1
License Royalty Free
Have questions before purchasing?

Contact the Creator with your questions right now.

Login to Message