Chinese Rural Dog | Vfx Grace
🔸Please be sure to select the appropriate license before purchasing. Improper license will be deemed invalid and constitute an infringement of the copyright of VFX Grace.
🔸If you have any questions about our licenses, please feel free to contact us, and we are glad to provide any useful information.
Introduction
This dog model has multiple 4K maps, fur, rigging and 6 animations. There is a fine facial controller and a realistic oral cavity, too. The body applies UDIM UV. This model is made with Blender and Cycles renderer at real-world scale.
The model consists of 6 objects: Body, eyes, eyelids, toes, lower teeth, upper teeth.
Polygons
Body: vertices 88,924; polygons 88,922
Eyelids: vertices 564; polygons 564
Eyes: vertices 3,048; polygons 2,980
Toes: vertices 3,204; polygons 3,168
Lower teeth: vertices 20,504; polygons 20,464
Upper teeth: vertices 5,474; polygons 5,438
Total: vertices: 121,718; polygons: 121,536
Formats
There is a Blender project and an OBJ file without rigging or animation.
Textures
JU0L219A0_Dog_Body_BaseColor.1001.png, 4096*4096
JU0L219A0_Dog_Body_BaseColor.1002.png, 4096*4096
JU0L219A0_Dog_Body_BaseColor.1003.png, 4096*4096
JU0L219A0_Dog_Eye_BaseColor.png, 4096*4096
JU0L219A0_Dog_Eye_Mask.png, 4096*4096
JU0L219A0_Dog_Hair_BaseColor.1001.png, 4096*4096
JU0L219A0_Dog_Hair_BaseColor.1002.png, 4096*4096
JU0L219A0_Dog_Hair_BaseColor.1003.png, 4096*4096
JU0L219A0_Dog_Normal.1001.png, 4096*4096
JU0L219A0_Dog_Normal.1002.png, 4096*4096
JU0L219A0_Dog_Normal.1003.png, 4096*4096
JU0L219A0_Dog_Specular.1001.png, 4096*4096
JU0L219A0_Dog_Specular.1002.png, 4096*4096
JU0L219A0_Dog_Specular.1003.png, 4096*4096
Rigging
With full controllers, the postures and animations are easier to create. The features are as follows:
CTR_Root controls the entire model.
CTR_gravity_b comes with the customized attributes: Tail_follow controls whether the tail rotates following the body; Tail_IKFK controls the non-seamless switch of IK/FK of the tail.
CTR_spine_f controls whether the shoulders rotate following the body by the customized attribute Shoulder_Follow_L.
CTR_neck comes with the customized attributes:
Head_Follow that controls whether the head rotates following the parent controller;
Neck_Follow controls whether the neck rotates following the parent controller;
when rotating the controller of the center of the gravity, Head_Follow only works when Neck_Follow is set to 1;
Neck_IKFK controls the non-seamless switch of IK/FK of the neck.
CTR_Foot_F.L/R is the IK controller of the forepaw, and with customized attribute:
L/R_F_IK_FK controls the non-seamless switch of leg IK/FK;
Leg_stretch controls whether the leg can be stretched in IK mode;
Wrist_IK: when it’s set to 2, there are two pieces of bones, and the wrist doesn't rotate following the IK controllers; when it’s set to 3, there are three pieces of bones, and the wrist rotates following the IK controller.
CTR_Foot_B.L/R are the IK controllers of the forepaw, and with 2 customized attributes:
L/R_B_IK_FK control the non-seamless switch of leg IK/FK;
Leg_stretch controls whether the leg can be stretched in IK mode.
CTR_Toe_F_motion.L/R, CTR_Toe_B_motion.L/R are the controllers of the limbs and toes:
Y Location controls the force and relaxation of the toes;
Z Location controls the squeeze of the footpad;
X Rotate controls the bending of the toes;
Z Rotate controls the opening and closing of the toes.
CTR_eye.L/R.002 controls the blink.
CTR_NoseWrinkle controls the wrinkle of the nose.
CTR_Gape controls the mouth opening.
There are fine facial and tongue controllers for detailed facial expressions creation.
And more.
Animations
Loopable running animation at 30 fps, Frame range 0-110
Loopable walking animation at 30 fps, Frame range 0-242
Loopable trotting animation at 30 fps, Frame range 0-140
Unlooped smelling animation at 30 fps, Frame range 0-480
Unlooped yelping animation at 30 fps, Frame range 0-245
Unlooped watching animation at 30 fps, Frame range 0-378
Features
The model is in meter units at real-world scale.
To run faster, the fur is hidden, and with Render enabled.
If this high resolution is not necessary, here are some optimization methods:
Decrease the number of hair children, and increase the thickness of hair
Decrease the steps of the interpolated spine.
Here are responses to many frequently asked questions about our models, please check them out.
Choose a product version:
-
$400 Individual License
🔸individual with annual revenue ≤ $150,000; 🔸May not be shared with any individual or entity
-
$1,200 Team license
🔸Available to everyone within the entity; 🔸May not be shared with any other individual or entity; 🔸This license is only valid if the entity's annual revenue does not exceed $2 million; 🔸If the entity's annual revenue exceeds $2 million, please contact us to purchase the corresponding license.
Published | over 1 year ago |
Blender Version | 3.6, 3.5, 3.4, 3.3, 3.2, 3.1, 3.0, 2.93, 2.92 |
Misc Data | Rigged, Animated, Normal-Mapped, Textured |
License | Royalty Free |
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