Disc Vinyl
INSTRUCTIONS
The disc mesh is divided into 4 vertex group, 2 on each face : the furrow texture and the label texture.
The scene included 10 pre-made material mixing the different furrow textures and tracks divider.
The 10 textures for each allows you to create 100 unique materials by simply choose a new combination.
Above that, you have the possibilities to add scratch on the disc to an older look. There is 2 different textures incuded that you can control with the color ramp next to it. Change the right flag to a brighter color to accentuate the scratch and to a darker color to reduce it.
For more advanced fine-tuning, you can control the finger print the same way with the color ramp node. Simply goes in the Vinyl shader, clic on the node group named Base, in the Roughness frame you can adjust the Finger setup color ramp and change the texture.
The scene included 5 materials for the labels on the disc (front and back with different text). You can manipulate the global Hue to change the color of each label. You can also create your own texture by using one of the 5 blank version and customized as you wish.
Sales | 10+ |
Dev Fund Contributor | |
Published | over 10 years ago |
Blender Version | 2.6x, 2.7x |
License | Royalty Free |
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