Here is a typical village for desert areas (sandy, rocky... or as you want).
It has been assembled with a suite of basic-component-houses (in turn assembled into more complex components), that you can find in the packlist.
A whole village collection, to assemble in a thousand ways, as you prefer.
It's populated by basic people and animals (but you can populate it with your own characters).
Attention: This scene is available only in blend format and it's not suitable for being migrated to other programs (due to the particle system used for ecosystems).
Notes: the "base particle systems" object (in the village scene), was populated with 7 eco-systems (via particle systems), all adjusted for this kind of scene.
All the assets (houses and structures) are in blend format (texturized) and in obj format (no texturized).
Packlist: 3 Blender files (1 village, 1 assets, 1 boxes), 10 alpha-masks (for the village scene), 26 textures (20 + 6), 44 objects in obj format (with its textures to be applied), 1 readme.pdf.