In shader, additional color schemes and emissive variants
For work textures, place the project with the textures folder
For work textures, place the project with the textures folder
Desert_Assault_Rifle_1(With aim, with 2 bullets in clip) - 7530 Tris
Desert_Assault_Rifle_2(With aim, with calimator emissive, with 2 bullets in clip) - 7452 Tris
Desert_Assault_Rifle_3(without aim, with 2 bullets in clip) - 6323 Tris
Desert_Assault_Rifle_4(without clip)
Desert_Assault_Rifle_5(without clip)
Desert_Assault_Rifle_6(without clip)
Desert_Assault_Rifle_Bullet - 354 Tris
Desert_Assault_Rifle_Bullet_Part_1
Desert_Assault_Rifle_Bullet_Part_2
Desert_Assault_Rifle_Clip_1 - 896 Tris (With 2 bullets)
Desert_Assault_Rifle_Clip_2 - 188 Tris (Without bullets)
Textures: Color, Roughness, Normal, Metal, Emissive
- Triangle mesh
- Optimized for games
- Correct names
- Pivot point in center
- Original size
- Material ready