Dermis: A Multi-Level Sss Principled Shader For Cycles And Eeevee

by Nathanael Townsend in Materials, Shaders, Textures

Dermis is a skin-focused multi-level SSS shader for Blender, inspired by Anders Langland’s multi-level SSS shader for Arnold 4. It affords the user more nuanced and intuitive control over skin tones and a more overall natural look to scattering colour and depth, as well as being more physically realistic (real skin can also be broken down into 3 "layers" that contribute differently to SSS).  

The shader is built with Cycles in mind, but works for Eevee too - although it might be overkill! It's also built with scans in mind, both whole models and textures from sites like texturing.xyz. All scans used in the images showcased on this product are from the 3D Scan Store: https://www.3dscanstore.com 

10% of all profits from this product go to the Blender Development Fund.