Boushoku-Hi No Ken The King Of Gluttony, Beelzebub
Can use her for the game project (Unity or Unreal)
- Sure! Just remember to bake only the active bones on the first top layer, which contains all the weight painted bones.
- Also if you want to use prebaked hair sim, you can do that too as it's all part of the rig!
The character won't render!
- Make sure you have only one gpu enabled in the system if u have multiple gpus!
- Bake all the simulations!
- Reduce the volumetric smaples!
- Adjust the motion blur, or just remove it and add Vector blur node on the compositing layer to achieve similar effect. There are lots of good tutorials on youtube!