Boushoku-Hi No Ken The King Of Gluttony, Beelzebub

by JayChoi in Models


Can use her for the game project (Unity or Unreal)
  • Sure! Just remember to bake only the active bones on the first top layer, which contains all the weight painted bones. 
  • Also if you want to use prebaked hair sim, you can do that too as it's all part of the rig!


The character won't render!
  • Make sure you have only one gpu enabled in the system if u have multiple gpus!
  • Bake all the simulations!
  • Reduce the volumetric smaples!
  • Adjust the motion blur, or just remove it and add Vector blur node on the compositing layer to achieve similar effect. There are lots of good tutorials on youtube!


Dev Fund Contributor
Published about 3 years ago
Blender Version 2.83, 2.9, 2.91
Render Engine Used Eevee
License Editorial
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