Deer Figurine

by Ocstard in Models


Deer Statue

|| MAIN ||

Originally created with Blender

The mesh totals represent the model without subdivisions

Polygons/Vertices: 4,176 / 4,178


|| SPECS ||

This model has a clean geometry based on loops and 'only' quads

The model can be subdivided according to your needs, subdivision surface methods like Meshsmooth or Turbosmoothare perfectly working

No creases are used in this model so it can be subdivided correctly in any other 3D Software exactly in the same way

The Preview image is rendered using Eevee

$10

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Details
Dev Fund Contributor
Published 3 months ago
Software Version 2.9
Render Engine Used Eevee
Misc Data Low-High-Resolution
License Royalty Free