Decor branch and christmas toy

by wazzabi in Models

3d model Decor_branch_and_christmas_toy.
–°reated Blender Version 2.79 (used shader Principled BSDF)
Blender scene - cycles render (render preview images). Unit presets - metric.
Geometry: Polygonal Quads/Tris
subdivision level 0 - Vertices:185752, Polygons:185427
subdivision level 1 - Vertices:741810, Polygons:740101
Objects UV mapping.

_ objects 3d scene _
1. name:(branch),   number of seats:(1), material (1), map:(diffuse, normal-map,)
2. name:(glass ball and candle),   number of seats:(1), material (4), map:(diffuse)
3. name:(sukulent_1),   number of seats:(1),  material (1), map:(diffuse)
4. name:(sukulent_2),   number of seats:(1),  material (1), map:(diffuse)
5. name:(basis_sukulent),  number of seats:(1), material (1), map:(diffuse)
6. name:(christmas_toy), number of seats:(1), material (4), map:(diffuse, bump)
7. name:(textile), number of seats:(1), material (1), map:(diffuse, bump, mask)
8. name:(box), number of seats:(1), material (1), map:(diffuse)

_ textures _
86 x 512 - number of seats:(1)
100 x 500 - number of seats:(1)
254 x 621 - number of seats:(1)
1024 x 1024 - number of seats:(4)
1200 x 1200 - number of seats:(1)
2048 x 2048 - number of seats:(2)
4096 x 4096 - number of seats:(2)

_ All formats _
*FBX, *OBJ formats has a very basic materials this models may have a different result then advertising images.
Materials will need to be recreated and textures reapplied for exchange formats.

Unzip the file and textures into a shared folder.

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