David's Pine Cone

by Martin Preston in Models


David's Pine Cones ( Pinus armandii )

** This Product is now available as part of the larger combined product 'Pine Cones'. Buying it within the larger product allows its individual purchase to contribute towards potentially upgrading to the full set of Pine Cones ** 

A set of 8 pine cones cones with realistic geometry and texturing. David's Pine Cones are moderately large with unusual wide thickened scales giving them a very distinctive appearance.


This is one of a series of twelve conifer cones that I have created. All of the cones in the series are generated by the process of a python script manipulating a small number of 'cone element assets'. As such each cone is unique, having been given just the right amount of random variation to lend it a high degree of realism. Each cone pack includes a number of cones to give you a randomised set of assets so that you can avoid that repeated geometry look in a scene. However if you require more variety or a different degree of scale open-ness for instance, my addon provides for infinite variety and I can customise any cone asset. 


Each cone is a single joined object, made up of individual seed scales and in some cases a stalk or branch. Whilst these are a single object, I can generate cones as a unit of un-joined scales if you wanted to explode the cone, or remove individual scales for a chewed look.


All cones are life sized and the small white cube in the rendered pictures is scaled at 1cm as a scale object.  If you look at the chequerboard base to some of the rendered images you can see that the scale of the cones varies enormously from Pinus pinaster at nearly 15cm to Pinus mugo down nearer 3 or 4cm.


All the rendered images are lit with blackbody illumination with a combination of warm background tones and whiter light for highlighting. The blend file you can download is the 8 cones arranged and lit as the two rendered images labelled Cycles and Eevee render. Each rendered setup uses a very similar setup with the exceptions being the level of zoom so that the cones fill the screen, and the positioning of the white highlighting light.


Polygon counts are variable as the process that created the cones uses randomised sizes and scale counts. The statistics I give for each one are indicative rather than precise.



( I have not yet made the addon itself available as it still needs some tweaking and quirk-removal, but I would be happy for anyone to give it a go to help me make it more generally usable ). In addition, if you need another type of cone - real or imaginary, I'm happy to talk.


Thanks for taking the time to look at my work and if you detect any problem with any of it, I apologise and please get in touch and I'll do my best to correct the error.


statistics

approximate statistics for 1 cone ( cones are variable in exact size )


Vertices - 16800


Faces - 16900


Triangles - 33400

Published about 1 year ago
Blender Version 3.0, 3.1, 3.2, 3.3, 3.4
License Royalty Free
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