Tool for exporting and importing Armature modifier skin weights externally.
For polygon mesh only.

manual

Import Selected
Loads the weight data stored in the SKIN folder into the selected polygon mesh.
Armature parameters such as names and properties are also loaded at the same time.


Export Selected
If an "Armature" modifier exists in the selected polygon mesh, the modifier's name and weight data are saved and saved externally.
The armature's parameters "name and properties" are also written out at the same time.
SKIN" is created in the same directory as the scene data, .blend, and "object name.sw" is saved.

If you have not saved the data you are working with, a "SKIN" directory will be created in the Blender installation folder. The skin weight files will be placed there.
[Blender installation folder]\stable\blender-3.3.1-windows-x64\SKIN
Please check with Explorer. Backup and version control should be handled manually.

Import All
Attempts to "import skin weight" of all polygon meshes on the view layer. The mechanism is the same as for the stand-alone mode.


Export All
Attempts to "export skin weight" of all polygon meshes on the view layer. The mechanism is the same as for the stand-alone mode.



Toggle All AmatureModifier
Toggles between showing and hiding the armature modifier for all polygon meshes on the view layer.


Removes armature modifiers from selection
Removes armature modifiers, if any, from the selected polygon mesh.


Remove All Amature Modifiers
Removes all armature modifiers from all polygon meshes on the view layer.


Blender 2.83 ~ 2.93

Out of support. Cannot install. (Even if you could, it won't work.)

Will not be supported in the future.

Blender3.1 ~ 3.31

Officially supported version. 3.4 Alpha is also possible, but not supported. 3.0 is not supported.

3.0 is not supported. 3.1 and later versions are not supported due to Python specification changes.


Color Variations of Eldorado - cvELD -

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Published about 1 month ago
Blender Version 3.1, 3.2, 3.3
License GPL
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