Cveld Quick Rig
cvELD Quick Rig Overview
■Single Bone Create
-
Create Bone
Bone Creation : Head or Tail Create a new bone in the same direction from the selected bone.
-
Create Offset Bone
Offset Bone Creation. Insert a new bone into the parent of the selected bone.
-
Create Group Bone
Group Bone Creation. Put a new bone between the parents of multiple selected bones. Grouping.
-
Create Stretch Bone
Stretch Bone Creation. Create a new bone on the tail of the selected bone. Give it a stretch constrain.
-
Create Track Bone
Track Bone Creation. Create a new bone on the tail of the selected bone. Give it a track constrain.
-
Create Half Srt Bone
Half SRT Bone Creation. Get only half of the position, rotation, and size.
-
Create Child Cns Bone
Child Constraint Bone Creation.
-
Create Ratio Bone
Ratio Bone Creation. Create a new bone based on the length of the selected bone.
■IK Bone Create
-
Create Ik Bone
Select any quantity of bones; IK constrains will be automatically assigned.
-
Create Ikfk Slider
Select and execute the bone with the IK constrain given to it.
Create a controller for IKFK switching.
■Multiple Bone Create
-
Create Bridge Bone
Bone Creation Between Selections.
-
Create Stretch Bridge Bone
Stretch Constrain Bone Creation Between Selections.
-
Create Track Bridge Bone
Track Constrain Bone Creation Between Selections.
-
Create Three Joint Bone
Create Three-Jointed Bone with two Selected Bones.
-
Create Bone From Curve
Create bones from curve. Select a curve and choose an armature. Switch to Pose mode and select one bone to execute.
■Bone Pinning
-
Bone Pinning Transform
Pinning Selection Bone transforms to global.
Re-execute the command on the selected bone to release the pinning.
-
Bone Pinning Direction
Pinning Selection Bone direction to global.
Re-execute the command on the selected bone to release the pinning.
-
Create Pinning Group
Putting the pinning together Create Empty.
■Bone Transform
-
Fit Bones
Fit the selected bone to the active bone
-
Match Transform Bones
Match the transform of the selected bone to the active bone
-
Rotate Edit Bone Global
Rotate EditBone to global rotation value.
-
Align Bones
Align selected bones.
-
Align Bones In Hierarchy
Select a parent bone and a child bone and align the bones between them. -
Snap Near Bone
Snap Nearest Head or Tail.
-
Mirror Bone
The selected bones can be symmetrized according to three different rules. 'Symmetry Name', 'Active Bone', 'Self'.
Supports 'Edit Mode' and 'Pose Mode'.
-
Flip Pose
flip with a symmetrical name.
■Bone Utility
-
Set Parent
Parent selected bones to the active bone. Also In Pose Mode.
-
Clear Parent
Unparent the selected bones. Also In Pose Mode.
-
Set Bone Group
Put the selected bones in a bone group.
-
Set Custom Shape
Apply custom shapes. There are 32 of them available.
-
Set Bone Display Type
Change Display as in Viewport Display of Armature.
-
Create Bone Group From Addon Property
Create an Addon Preference Bone Group. Please prepare your own group name in advance.
-
Delete Bones Also In Pose Mode
Delete Bones Also In Pose Mode.
■Utility
-
Isolate Object
Selected Objects Isolated.
May not function if there is garbage in the scene. Please clean up or move the RIG to a new scene.
-
Isolate Pose Bone
Selected Edit Bone Isolated.
May not function if there is garbage in the scene. Please clean up or move the RIG to a new scene.
-
Isolate Edit Bone
Selected Edit Bone Isolated
May not function if there is garbage in the scene. Please clean up or move the RIG to a new scene.
-
Mirror Drivers For Pose Bone
Create drivers for mirror pose bones. We need a symmetric name. The driver in the constrain will not flip left or right.
-
Reset Operator
Reset the operator's properties to their default values.
Sales | 50+ |
Customer Ratings | 1 |
Average Rating | |
Published | about 2 years ago |
Blender Version | 2.93, 3.0, 3.1, 3.2, 3.3, 3.4, 3.5, 3.6 |
License | GPL |
Have questions before purchasing?
Contact the Creator with your questions right now.
Login to Message