Custom Nodes For Blender Shader
Custom nodes for blender shader editor.
I usually use these nodes to create smart materials and they help me a lot to save time and work easier with shaders. Especially they are great when you need to group up parameters.
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actually, I didn't do anything special. it's just common blender nodes with better enhancement.
I noticed that when working with materials, I have to do a lot of repetitive work or sometimes I need a node that gives me better control. So I created some custom nodes that have made my life a lot easier and I'm hoping they can do the same for you.
Content:
- Edge Wear nodes.
- Ambient Occlusion.
- Dust mask.
- Gradient mask.
- Normal Combine.
- Normal Invert.
- Procedural Crack.
- Histogram Scan and Select.
Info:
Blender 3.6 and the latest versions.
Ready for AssetBrowser.
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I truly value your input and would love to hear any alternative ideas or methods you may have. Your opinions matter to me, and I believe that together, we can build a collection of tools that can assist artists in streamlining their workflow with the shader editor. That's why I have made this product available for free. Let's work together to enhance the creative process for all.
--(I can't share free products on Blendermarket because I don't have an active subscription, 1$ is the minimum price, but you can get completely free from my other markets)
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I will definitely update these tools if I find better methods.
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Further updates (ideas):
Kind of edge-wear masks.
Procedural grunge.
Plank generator.
??
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UPDATE (12/30/2023):
Histogram scan and select_Improved parameter functions.
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Custom nodes added to this bundle:
Smart Materials Bundle: https://blendermarket.com/products/smart-materials-bundle-
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If you have any questions feel free to ask, and please don't miss rating or review it's a huge motivation for me!
Sales | 100+ |
Customer Ratings | 1 |
Average Rating | |
Published | almost 1 year ago |
Blender Version | 3.6 |
License | Royalty Free |
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