Curvemachine

by MACHIN3 in Addons


CURVEmachine can be seen as MESHmachine's little brother. It aims to make POLY Curve editing more flexible, and like MM's fillet toolset, makes working with curve radii/arcs and non-circular blends essentially non-destructive.



The main tool in CURVEmachine that makes this possible, is the Blendulate tool, which allows you to create curve radii/arcs (or non-circular blends), change existing ones or merge them back to a single point again.


Beyond that, there are now more useful tools, such as Flick Symmetrize and Knife, and a number of other goodies.




CURVEmachine 1.3 works with Blender 3.6 to 4.2!


Features

  • add a single point poly curve at the cursor's location to quickly start extruding a curve
  • create, edit or undo curve radii or non-circular blends
  • symmetrize a spline across its curve object's origin, or across the cursor
  • slide a curve point along its previous or next segment
  • merge to the last selected point or to the center of the selection, including across two splines
  • knife cut curve points into splines, exactly where you want, or split splines into multiple
  • shuffle the gap of a spline to another location
  • reverse a spline's direction in style
  • adjust curve thickness, extrusion and resolution, and toggle spline cyclicity
  • interpolate curve point thickness and tilt
  • connect two splines
  • effortlessly convert POLY and NURBS splines

Links


Sales 1600+
Customer Ratings 16
Average Rating
Published about 1 year ago
Blender Version 4.2, 4.1, 4.0, 3.6
License GPL
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