Crystal Nodes

by Idle_mesh in Modifier Setups


Am I allowed to use Crystal Nodes in commercial renders?

Yes.

How can I draw a curve to add Crystals on a Mesh?

In your Geometry Node Modifier of your Crystal:
Set the Mesh on which the Crystals should appear as Attracting Mesh.
Set a (Bezier)Curve as Target Object.

In Edit Mode of the BezierCurve:
Select the draw tool (in the left panel > "t") and draw on the mesh.

Why do all the crystals change the scale, when scaling the radius?

Try to decrease the scatter distance in the Geometry Node Modifier of your Crystals.

Where can I scale single areas of the curve-crystals?

Select any point(s) of your Curve in Edit Mode and scale the radius.
You can find the exact value in the "n-panel" ("n") > main radius.

How can I use a curve to spawn the crystals?

Select in your Geometry Node Modifier of your Crystal a (Bezier)Curve as Target Object.

  • This is a very basic version with only a few controls. This version does not come with the Crystal Shader, which is shown in the previews.

    $5
  • This is the most complex setup of Crystal Nodes for individual and unique crystal arrangements. Basic is also included!

    $7.50
  • The Curves setup is designed for a fast and interactive workflow. In order to keep everthing smooth, some controls are switched to its best default settings and hidden in the node tree. Basic and Complex are also included!

    $9.50
$5

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Details
Sales 80+
Rating
1 ratings
Published almost 2 years ago
Software Version 4.0, 3.6, 3.5, 3.4, 3.3
License Editorial