Creating Snow Environments For Blender & Unreal
Chapter 1: Getting Started
1. Installing Blender
2. Installing Unreal Engine 5.5
3. Introduction to Polyhaven
4. Organizing all the files
5. Patreon community
Chapter 2: Building the Cabin in Blender
1. Organizing the old scene files
2. Making the cabin base with reference images
3. Adding window and door holes
4. Adding the trunk and plaster material
5. Adding the roof
6. Adding an inner roof for Unreal integration
7. Making the cabin floor
8. Adding a floor material and fixing borders
9. Aligning old planks to match the window hole
10. Adding a window frame
11. Adding more window frames
12. Making a door
13. Adding construction beams outside
14. Making a cabin canopy
15. Adding more construction beams outside
16. Adding the cabin foundation wall
17. Making a chimney and fireplace
18. Adding rocks on the foundation
19. Adding snow on the roof
20. Adding snow on the foundation rocks
21. Adding snow on the window borders
22. Building the interior construction beams
23. Adding more construction beams
24. Making a staircase
25. Adding stair material
26. Cleaning up and finalizing the cabin
Chapter 3: Creating a Landscape in Unreal
1. Starting Unreal and organizing the folders
2. Adding a terrain and introduction to sculpting
3. Sculpting the landscape and shaping a river
4. Smoothing the river and blending it with the terrain
5. Making a landscape material shader
6. Adding a river texture map and blending it with the terrain
7. Painting and blending the river with the terrain
8. Adding a wet snow map to blend the river with snow textures
9. Adding a forest ground map and blending it with snow
10. Importing fir trees
11. Making fir root materials
12. Making the fir twig material
13. Adding materials for dead trees
14. Scattering trees on the landscape with PFS
15. Tweaking scatter settings for better tree distribution on terrain
16. Adding dead branches and creating materials
17. Scattering branches and importing rocks
18. Importing more rocks and scattering them on the terrain
19. Adding grass on the terrain
20. Adding fir sapling trees
21. Improving scatter settings for small foliage
Chapter 4: Importing the Cabin into Unreal
1. Preparing scene files in Blender for export
2. Applying cabin materials in Unreal
3. Shaping the terrain for the cabin site
4. Importing the cabin onto the terrain and applying materials
5. Improving cabin materials
6. Optimizing cabin walls in Blender and exporting again
7. Creating a separate window glass export in Blender
8. Setting up basic cabin collisions
9. Adding additional cabin collisions
10. Shaping the terrain around the cabin and importing props
11. Refining the snow shader
12. Adding more exterior prop assets
13. Adding interior props to the cabin
14. Creating a candle flame material
15. Designing a candle blueprint
16. Creating a blueprint for the cabin door to open
17. Improving cabin shaders
Chapter 5: Making Castle Ruin Constructions
1. Using references to make a castle tower
2. Creating a mesh to cut holes in the tower
3. Making the holes and remeshing the tower
4. Designing a castle gate structure
5. Creating a castle wall material and adding joints
6. Adding dark and red tones to the material for weathering
7. Importing an ornament texture layer
8. Blending a plaster map onto the wall
9. Adding wall displacement maps
10. Displacing the wall and adjusting values
11. Aligning ornaments with the castle wall
12. Designing a gate arch and adding more ornaments
13. Aligning ornaments with the gate arch
14. Adding weathering effects to the castle wall
15. Adding seam lines and UV unwrapping the wall
16. Baking diffuse, roughness, normal, and displacement maps
17. Unwrapping the gate structure and baking the maps
18. Adding a snow layer to the castle ruin structures
19. Creating a ruined cylindrical tower
20. Applying materials to the tower and building a ruined wall
21. Applying materials to the ruined wall and designing an entrance gate
22. Creating the gate top border and adding an ornament to the wall
23. Designing a bridge and applying the wall material
24. Refining the bridge model and adding a cobblestone floor
25. Unwrapping all additional ruin models with seam lines
26. Baking texture maps for the additional models
27. Adding a snow layer to all additional ruin objects
Chapter 6: Importing Ruins and Improving Terrain
1. Importing all ruin files into Unreal
2. Creating a small mountain for the castle
3. Placing ruin objects in the scene
4. Adding a new terrain road map
5. Adding the bridge and shaping the terrain
6. Placing the gate and surrounding the ruin structure with trees
7. Refining the terrain
8. Adjusting collisions and tweaking the atmosphere
9. Organizing the outliner
$65
Have questions about this product?
Login to message
Details
Sales | 80+ |
Published | about 1 year ago |
Software Version | 4.3, 4.1 |
License | Royalty Free |
Discover more products like this
landscape design 3d environments 3D interior design Snow Landscapes environment design 3d-exterior-modeling Terrain Creation