Creating Snow Environments For Blender & Unreal

CG Masterclass in Training


Chapter 1: Getting Started

1. Installing Blender 2. Installing Unreal Engine 5.5 3. Introduction to Polyhaven 4. Organizing all the files 5. Patreon community

Chapter 2: Building the Cabin in Blender

1. Organizing the old scene files 2. Making the cabin base with reference images 3. Adding window and door holes 4. Adding the trunk and plaster material 5. Adding the roof 6. Adding an inner roof for Unreal integration 7. Making the cabin floor 8. Adding a floor material and fixing borders 9. Aligning old planks to match the window hole 10. Adding a window frame 11. Adding more window frames 12. Making a door 13. Adding construction beams outside 14. Making a cabin canopy 15. Adding more construction beams outside 16. Adding the cabin foundation wall 17. Making a chimney and fireplace 18. Adding rocks on the foundation 19. Adding snow on the roof 20. Adding snow on the foundation rocks 21. Adding snow on the window borders 22. Building the interior construction beams 23. Adding more construction beams 24. Making a staircase 25. Adding stair material 26. Cleaning up and finalizing the cabin

Chapter 3: Creating a Landscape in Unreal

1. Starting Unreal and organizing the folders 2. Adding a terrain and introduction to sculpting 3. Sculpting the landscape and shaping a river 4. Smoothing the river and blending it with the terrain 5. Making a landscape material shader 6. Adding a river texture map and blending it with the terrain 7. Painting and blending the river with the terrain 8. Adding a wet snow map to blend the river with snow textures 9. Adding a forest ground map and blending it with snow 10. Importing fir trees 11. Making fir root materials 12. Making the fir twig material 13. Adding materials for dead trees 14. Scattering trees on the landscape with PFS 15. Tweaking scatter settings for better tree distribution on terrain 16. Adding dead branches and creating materials 17. Scattering branches and importing rocks 18. Importing more rocks and scattering them on the terrain 19. Adding grass on the terrain 20. Adding fir sapling trees 21. Improving scatter settings for small foliage

Chapter 4: Importing the Cabin into Unreal

1. Preparing scene files in Blender for export 2. Applying cabin materials in Unreal 3. Shaping the terrain for the cabin site 4. Importing the cabin onto the terrain and applying materials 5. Improving cabin materials 6. Optimizing cabin walls in Blender and exporting again 7. Creating a separate window glass export in Blender 8. Setting up basic cabin collisions 9. Adding additional cabin collisions 10. Shaping the terrain around the cabin and importing props 11. Refining the snow shader 12. Adding more exterior prop assets 13. Adding interior props to the cabin 14. Creating a candle flame material 15. Designing a candle blueprint 16. Creating a blueprint for the cabin door to open 17. Improving cabin shaders

Chapter 5: Making Castle Ruin Constructions

1. Using references to make a castle tower 2. Creating a mesh to cut holes in the tower 3. Making the holes and remeshing the tower 4. Designing a castle gate structure 5. Creating a castle wall material and adding joints 6. Adding dark and red tones to the material for weathering 7. Importing an ornament texture layer 8. Blending a plaster map onto the wall 9. Adding wall displacement maps 10. Displacing the wall and adjusting values 11. Aligning ornaments with the castle wall 12. Designing a gate arch and adding more ornaments 13. Aligning ornaments with the gate arch 14. Adding weathering effects to the castle wall 15. Adding seam lines and UV unwrapping the wall 16. Baking diffuse, roughness, normal, and displacement maps 17. Unwrapping the gate structure and baking the maps 18. Adding a snow layer to the castle ruin structures 19. Creating a ruined cylindrical tower 20. Applying materials to the tower and building a ruined wall 21. Applying materials to the ruined wall and designing an entrance gate 22. Creating the gate top border and adding an ornament to the wall 23. Designing a bridge and applying the wall material 24. Refining the bridge model and adding a cobblestone floor 25. Unwrapping all additional ruin models with seam lines 26. Baking texture maps for the additional models 27. Adding a snow layer to all additional ruin objects

Chapter 6: Importing Ruins and Improving Terrain

1. Importing all ruin files into Unreal 2. Creating a small mountain for the castle 3. Placing ruin objects in the scene 4. Adding a new terrain road map 5. Adding the bridge and shaping the terrain 6. Placing the gate and surrounding the ruin structure with trees 7. Refining the terrain 8. Adjusting collisions and tweaking the atmosphere 9. Organizing the outliner
$65

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Details
Sales 80+
Published about 1 year ago
Software Version 4.3, 4.1
License Royalty Free