Creating Next Gen Game Ready Desert Eagle Pistol Tutorial
"If you really want to turn to a Pro Weapon Artist then this course is for you"
Creating Most Iconic good looking low poly Desert Eagle Pistol inside Blender and Substance 3D Painter inspired by "Call of Duty "
If you have ever wondered how to produce a high-quality "Low Poly Game Ready" in 9th gen high-end games like "Call of Duty ", During in this 20+ hour Un narrated in depth course you will learn how to build a Low Poly Game Ready Desert Eagle Pistol from scratch in Blender ,Texturing with Substance 3D Painter and render it in Marmoset Toolbag 4
If you are a beginner you may find this tutorial hard to follow so I strongly suggest you to take some introduction courses to substance painter and Blender with that said you may have no issue to follow Marmoset Toolbag section or rendering there is everything clear and marmoset is a uncomplicated software"This is a creation Process from Modeling to Render with no narration "
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"Please read all the information before buy" I have provided all the necessary information along with the preview video, also "please give honest rate to the course" this course is meant to be for those who are familiar with Maya and Substance 3D Painter, already , Thank you
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Main Features:
- 20+ Hour Course Duration
- Photo Realistic COLT Modeling Process Like One Used in Call Of Duty COLD
- Fully Low Poly Model Ready for Game Engine (Poly count is mentioned in the Tutorial)
- Modern Hard Surface Texturing Techniques
- Creating Real Size and scale Weapon Practice
- Taking Advantage of Substance 3D Painter Advanced Tools
General Covered Steps:
- Modeling Low Poly model inside Blender
- Creating High Poly model inside Blender
- UV unwrapping inside Blender
- Preparing Model for Texturing Process and Exporting to Painter
- Creating Material Like the reference inside Substance 3D Painter
- Making lighting and Material inside Marmoset Toolbag4 for Rendering
- Step by Step workflow
- Standard Creating Low Poly prop workflow
- Start from Scratch
- Each Phase of Creating categorized