Create Materials By Textures Automatically

by Blender.Fun in Addons


Update v11:

You can now check "Use map" in the "normal" row, so that a normal map node will be added between your normal image file and your shader node.


Update v7:

- new behaviour for searching:

In former version the file was searched for "-" + searchString + ".", so that the add-on could only find files where the search string existed before a colon.

This changed in v7 so that it searches the search string "anywhere".

Please be aware, that the add-on has to interpret the name of the material from the filenames (because all image files can be in one folder). It works in that way, that the add-on deletes the search string and takes the rest as identifier for the material.

e.g. bad naming:

If you have two files like this:

Concrete019_4K_NormalDX.jpg

Concrete019_4K_NormalGL.jpg

If you define "normal" as search string for normal, the add-on will create two materials:

Concrete0194KDX and Concrete0194KGL because it just deletes the normal and the rest will be interpreted as material name.

So please consider this when using the add-on.


- corrected a mistake with displacement

- opacity added (alpha)




Update v5:

You can now choose whether you want to have fake user checked or not:



Update v3:

You can now choose which texture coordinate should be take for your material:




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With this add-on you can easily create a lot of materials just by image files.

All you have to do is ...

1) choose a directory for your image files/textures

2) Provide keywords for your properties (e.g. color_attr for color or displacement for displacement and so on)

3) just click on "Create materials"


Video explanation:

Update for v3:You can now choose the output of the texture coordinate for the generated materials.As you can see, you can now choose which texture coordinate should be take for your materials.




Sales 10+
Dev Fund Contributor
Published over 1 year ago
Blender Version 4.2, 4.1, 4.0, 3.6, 3.5, 3.4, 3.3, 3.2, 3.1, 3.0, 2.93
License GPL
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