Control Deck/Barber Chair

by ddesign in Models

A control deck/barber chair with physically-correct materials and shaders. Render setup and textures included

Correct topoogy, all quad geometry

Real-world scale measurements

UV-unwrapped

Modifiers not applied

Rig:

Each group of meshes has been parented to a respective empty: Recliner, footrest, headrest and height adjuster, to edit rotation and position of reclining/sliding elements. All of them are parented to a main driver to transform the chair in its entirety 

Objects and meshes have relevant, english, names. Empties have a conventional suffix of "_Driver" to be easily identified