Condenser Microphone Hyperx Quadcast
Microphone objects are mapped into single map. Texel dencity is even. Wire is mapped separately. Icons and textures are placed into separate folders.
This model is made with booleans in a hard surface modeling way.
You are free to use this model in your projects.
3density
Visit WebsitePublished | about 4 years ago |
Blender Version | 2.83 |
Render Engine Used | Cycles, Eevee |
Misc Data | UV'S Unwrapped, Low & High Resolution, Normal Mapped, Textured |
License | Royalty Free |
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Tags:
stereo, recording, PBR, microphone, technology, equipment, condenser, mic, black, Metalic, energy, plastic, audio-device, light, device