Concept | Creating Character Concept Art With Blender And Grease Pencil
CONCEPT: A Blender Class of Character Creation
Welcome to CONCEPT - A course all about creating a single piece of concept art using Blender's Grease Pencil. The subject is LUNA, a character I designed for Wayne Dixon's course RIG.
This course is divided into four chapters covering the main stages of creating concept art.
Chapter 1: Brief, research, and ideation
Chapter 2: Color theory and asset creation
Chapter 3: Thumb-nailing and refining idea
Chapter 4: Final concept production
By the end of this course, you should have a good understanding of:
- How to interpret a brief
- The basics of color theory
- Where to find inspiration for research
- How to thumbnail
- How to explore ideas visually
- How to discuss development with a client
- How to produce a polished piece
Create your concept!
While you can follow the steps and use the working files provided, I highly encourage you to apply the knowledge and methods demonstrated here to your own concepts.
Not all tools will be explained, but new techniques will be discussed in detail.
If you're new to Grease Pencil, I highly recommend first taking my course DRAW! It is entirely free, and will give you a solid grounding for using Grease Pencil.
If you are new to Blender start with Blender Basics, also available for free on CG Cookie.
Want more CG Cookie Courses?
If you get inspired and would like to become a CG Cookie member after purchasing this course, send a message to [email protected] and we will be happy to help you set up an annual membership while discounting the amount you paid for this course on Blender Market. A membership will give you access to our instructors, our community and 100+ CG Cookie Blender courses. Be sure to mention your Blender Market Order ID and we will take it from there.
For more information, visit cgcookie.com or head over to our Creator Profile here on Blender Market.
About your instructor, Paul Caggegi
My name is Paul and I have got a passion for 2D illustration, storyboarding, and comics.
My history with Blender stretches way back to dabbling with the 1.8x series, where incremental saves and backups were just part of working with it because there was NO UNDO! More recently, however, I began experimenting with 3D for 2D solutions to help me with comics, storyboarding, and illustration work. With the recent advent of the Grease Pencil tool, my workflow has been completely revolutionized.
If you have an interest in exploring the 2D capabilities of Blender, I’m here to guide you!
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